Neuigkeiten zum Thema scripting |  |
Einer der entwickler, maturin, hat über die scriptsprache für Oblivion folgendes im Offiziell englischen gepostet:
Zitat:
What you'll see in TES4 is a scripting system that is quite similar to MWs, for good and bad. Unfortunately we were not able to tear it down completely and start from scratch, but we did make some significant improvements. Among them:
* Variables can be used as parameters for most function calls
* if statements can use the full range of logical operators: &&, ||, >, !=, etc., as well as nested parens
* ability to call functions on any reference anywhere
* integration of script functions with "conditions" in the editor -- basically, any function that returns a value will be available to conditionalize dialogue, etc.
Some things that are very unlikely to be added:
* string variables (sorry)
* arrays
* lists
* pointer variables
The language is unlikely to be further revised at this point, but functions are easy to add (we are adding them all the time as needed), so many of the things you ask for in that department are more likely to be included.
Im klartext heisst das wohl, dass (zu) wenig neue möglichkeiten dabei sein werden - boolverknüpfungen für dialogbedingungen sind kaum der bringer... besonders die ankündigung, wieder keine String- oder IDvariablen einzubauen ist ein ziemlicher Schock!
__________________ drei mal dürft ihr raten, wer grade seine Signatur geschrottet hat...geht aber wieder - allerdings solltet Ihr noch die Finger von den Avataren lassen 
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